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Text File | 2002-10-26 | 21.4 KB | 1,333 lines |
- qtextures/hud/crosshair
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
- map textures/hud/crosshair.tga
- }
- }
-
- //-------------------------------------------
- // These are the HUD icons for weapon classes
- //-------------------------------------------
-
- // Overlay for when the player doesn't have the weapon
- textures/hud/weap_empty_old
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- map textures/hud/weap_empty.tga
- }
- }
-
- textures/hud/weap_empty
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- // rgbGen const .3 .3 .3
- // alphaGen const .6
- // map $whiteimage
- }
- }
-
- textures/hud/weap_grenade_x
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- // rgbGen const .3 .3 .3
- // alphaGen const .6
- // map $whiteimage
- map textures/hud/weap_grenade_x.tga
- }
- }
-
- textures/hud/weap_heavy_x
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- // rgbGen const .3 .3 .3
- // alphaGen const .6
- // map $whiteimage
- map textures/hud/weap_heavy_x.tga
- }
- }
-
- textures/hud/weap_pistol_x
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- // rgbGen const .3 .3 .3
- // alphaGen const .6
- // map $whiteimage
- map textures/hud/weap_pistol_x.tga
- }
- }
-
- textures/hud/weap_rifle_x
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- // rgbGen const .3 .3 .3
- // alphaGen const .6
- // map $whiteimage
- map textures/hud/weap_rifle_x.tga
- }
- }
-
- textures/hud/weap_mg_x
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- // rgbGen const .3 .3 .3
- // alphaGen const .6
- // map $whiteimage
- map textures/hud/weap_mg_x.tga
- }
- }
-
- textures/hud/weap_smg_x
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- // rgbGen const .3 .3 .3
- // alphaGen const .6
- // map $whiteimage
- map textures/hud/weap_smg_x.tga
- }
- }
- // Overlay for when the weapon is equipped
- textures/hud/weap_equipped
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc GL_SRC_ALPHA GL_ONE
- rgbGen wave sin .75 .25 0 .5
- alphaGen oneMinusVertex
- map textures/hud/weap_selected.tga
- }
- }
-
- textures/hud/weap_grenade_s
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen wave sin .75 .25 0 .5
- alphaGen oneMinusVertex
- map textures/hud/weap_grenade_s.tga
- }
- }
-
- textures/hud/weap_heavy_s
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen wave sin .75 .25 0 .5
- alphaGen oneMinusVertex
- map textures/hud/weap_heavy_s.tga
- }
- }
-
- textures/hud/weap_pistol_s
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen wave sin .75 .25 0 .5
- alphaGen oneMinusVertex
- map textures/hud/weap_pistol_s.tga
- }
- }
-
- textures/hud/weap_rifle_s
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen wave sin .75 .25 0 .5
- alphaGen oneMinusVertex
- map textures/hud/weap_rifle_s.tga
- }
- }
-
- textures/hud/weap_mg_s
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen wave sin .75 .25 0 .5
- alphaGen oneMinusVertex
- map textures/hud/weap_mg_s.tga
- }
- }
-
- textures/hud/weap_smg_s
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen wave sin .75 .25 0 .5
- alphaGen oneMinusVertex
- map textures/hud/weap_smg_s.tga
- }
- }
-
- textures/hud/weap_pistol
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- map textures/hud/weap_pistol.tga
- }
- }
-
- textures/hud/weap_rifle
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- map textures/hud/weap_rifle.tga
- }
- }
-
- textures/hud/weap_smg
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- map textures/hud/weap_smg.tga
- }
- }
-
- textures/hud/weap_mg
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- alphaGen oneMinusVertex
- map textures/hud/weap_mg.tga
- }
- }
-
- textures/hud/weap_grenade
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- map textures/hud/weap_grenade.tga
- }
- }
-
- textures/hud/weap_heavy
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- map textures/hud/weap_heavy.tga
- }
- }
-
- //-------------------------------------
- // These are the HUD icons for items
- //-------------------------------------
-
- textures/hud/item_empty
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- map textures/hud/item_empty.tga
- }
- }
-
- textures/hud/item_highlight
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc GL_SRC_ALPHA GL_ONE // this is an additive blend that can be controled with the alpha level
- rgbGen wave sin .75 .25 0 .5
- alphaGen oneMinusVertex
- map textures/hud/item_selected.tga
- }
- }
-
- textures/hud/item_camera
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_camera.tga
- }
- }
-
- textures/hud/item_binoculars
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/binoc3.tga
- }
- }
-
- textures/hud/item_bangalore
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/bangalores.tga
- }
- }
-
- textures/hud/item_battery
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/battery.tga
- }
- }
-
- textures/hud/item_clipboard
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/clipboard.tga
- }
- }
-
- textures/hud/item_explosive
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/explosives.tga
- }
- }
-
- textures/hud/item_radio_explosive
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_radio_explosive.tga
- }
- }
-
- textures/hud/item_gasmask
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/gasmask.tga
- }
- }
-
- textures/hud/item_papers1
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_papers2.tga
- }
- }
-
- textures/hud/item_papers2
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_papers1.tga
- }
- }
-
- textures/hud/item_wirecutters
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/wirecutters.tga
- }
- }
-
- textures/hud/item_radio
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/radio1.tga
- }
- }
-
- textures/hud/item_radar_blueprints
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_radar_blueprints.tga
- }
- }
-
- textures/hud/item_radar_notes
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_radar_notes.tga
- }
- }
-
- textures/hud/item_uboat_blueprints
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_uboat_blueprints.tga
- }
- }
-
- textures/hud/item_uboat_notes
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_uboat_notes.tga
- }
- }
-
- textures/hud/item_uniform
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_uniform.tga
- }
- }
-
- textures/hud/item_stg44_blueprints
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_stg44_blueprints.tga
- }
- }
-
- textures/hud/item_tigerii_manual
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_tigerii_manual.tga
- }
- }
-
- textures/hud/item_battleplans
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- clampmap textures/hud/item_tigerii_manual.tga
- }
- }
-
- //-------------------------------------------
- // These are the shaders for the hud compass, health meter, and stealth meter
- //-------------------------------------------
-
- // this is the main backdrop for the section of the hud
- // that contains the health meter, stealth meter, and the compass
- textures/hud/healthstealthback
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/healthstealthback.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- //this is the little directional arrow between the spheres
- textures/hud/directional_arrow
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/directional_arrow.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- // the shader used for the player's health meter
- textures/hud/healthmeter
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/healthmeter.tga
- blendFunc blend
- alphaGen oneMinusVertex
- // tcmod rotate 5
- // nextbundle
- // clampmap textures/hud/healthmeter.tga
- // tcmod rotate -5
- }
- }
-
- // the shader used when the player's health changes
- textures/hud/healthmeterflash
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/healthmeterflash.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- // The shader used for the stealth meter
- textures/hud/stealthmeter
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/stealthmeter.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- // the main body of the compass
- textures/hud/compassback
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/compassback.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/compasspain
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/compasspain.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/compasspainblank
- {
- surfaceparm nolightmap
- {
- map $whiteimage
- blendFunc blend
- alphaGen const 0
- }
- }
-
- // The compass needle
- textures/hud/compassneedle
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/compassneedle.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- // the little thinggys that go around the compass for the objectives
- textures/hud/compassobjball
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/compassobjball.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- //-------------------------------------------
- // These are the shaders for the hud ammo meter, and weapon clip meter
- //-------------------------------------------
-
- // the main backdrop for the section of the hud
- // that contains the ammo meter, clip meter, and ammo model display
- textures/hud/ammoclipback
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/ammoclipback.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- // this is the shader used for the ammo meter
- textures/hud/ammometer
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/ammometer.tga
- blendFunc blend
- alphaGen oneMinusVertex
- // tcmod rotate 5
- // nextbundle
- // clampmap textures/hud/ammometer.tga
- // tcmod rotate -5
- }
- }
-
- // this is the shader used for the weapon clip meter
- textures/hud/clipmeter
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/clipmeter.tga
- blendFunc blend
- alphaGen oneMinusVertex
- // tcmod rotate 5
- // nextbundle
- // clampmap textures/hud/clipmeter.tga
- // tcmod rotate -5
- }
- }
-
- // this is the central backdrop for where the ammo model is drawn
- textures/hud/ammoback
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/ammoback.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- //-------------------------------------------
- // These are shaders for the ammo bars
- //-------------------------------------------
-
- textures/hud/clip_cangrenade
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_cangrenade.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/clip_fraggrenade
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_fraggrenade.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/clip_pistol
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_pistol.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/clip_rifle
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_rifle.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/clip_riflegrenade
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_riflegrenade.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/clip_steilhandgranate
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_steilhandgranate.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/clip_bazooka
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_bazooka.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/clip_panzerschreck
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_panzerschreck.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
-
- textures/hud/clip_shotgun
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_shotgun.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
- textures/hud/clip_nebelwerfer
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_nebelwerfer.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/clip_aa_gun
- {
- // surfaceparm nolightmap
- // nomipmaps
- // nopicmip
- qer_editorimage textures/hud/clip_aa_gun.tga
- {
- map textures/hud/clip_aa_gun.tga
- blendfunc blend
- }
- {
- map textures/hud/red_mask.tga
- blendFunc GL_SRC_ALPHA GL_ONE // this is an additive blend that can be controled with the alpha level
- alphagen oneMinusvertex
- }
- }
-
- //-------------------------------------------
- // This is the overlay that's done when the player is zoomed
- //-------------------------------------------
-
- textures/hud/zoomoverlay
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/zoomoverlay.tga
- blendFunc blend
- alphaGen oneMinusVertex
- rgbGen vertex
- }
- }
-
- textures/hud/gasmask_overlay
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/gasmask_overlay.tga
- blendFunc blend
- }
- }
-
- textures/hud/cameraoverlay
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/cameraoverlay.tga
- blendFunc blend
- alphaGen oneMinusVertex
- rgbGen vertex
- }
- }
-
- textures/hud/binocularsoverlay
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/binocularsoverlay.tga
- blendFunc blend
- alphaGen oneMinusVertex
- rgbGen vertex
- }
- }
-
- //---------------------------------------------- //
- // The following are hud map components and such //
- //---------------------------------------------- //
-
- textures/hud/m3l1
- {
- nomipmaps
- nopicmip
- cull none
- force32bit
- surfaceparm nolightmap
- {
- rgbGen identity
- blendFunc blend
- alphaGen oneMinusVertex
- map textures/hud/m3l1.tga
- }
- }
-
- textures/hud/mapstar
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- // alphaFunc GE128
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- map textures/hud/mapstar.tga
- }
- }
-
- textures/hud/objectives_backddrop
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- cull none
- {
- // alphaFunc GE128
- blendFunc blend
- rgbGen identity
- alphaGen oneMinusVertex
- map textures/hud/objectives_backddrop.tga
- }
- }
-
- //------------------------------------------- //
- // Team icons for use over teammates & on hud //
- //------------------------------------------- //
-
- textures/hud/allies_headicon
- {
- spritegen parallel
- surfaceparm nolightmap
- // nomipmaps
- nopicmip
- cull none
- {
- // alphaFunc GE128
- // alphagen 0.8
- // rgbGen identityLighting
- alphaFunc GT0
- blendFunc blend
- rgbGen vertex
- alphagen vertex
- map textures/hud/allies.tga
- }
- }
-
- textures/hud/axis_headicon
- {
- spritegen parallel
- surfaceparm nolightmap
- // nomipmaps
- nopicmip
- cull none
- {
- // alphaFunc GE128
- // alphagen 0.8
- // rgbGen identityLighting
- alphaFunc GT0
- blendFunc blend
- rgbGen vertex
- alphagen vertex
- map textures/hud/axis.tga
- }
- }
- textures/hud/allies
- {
- spritegen parallel
- surfaceparm nolightmap
- // nomipmaps
- nopicmip
- cull none
- {
- alphaFunc GE128
- map textures/hud/allies.tga
- }
- }
-
- textures/hud/axis
- {
- spritegen parallel
- surfaceparm nolightmap
- // nomipmaps
- nopicmip
- cull none
- {
- alphaFunc GE128
- map textures/hud/axis.tga
- }
- }
-
-
- //------------------- //
- // stopwatch graphics //
- //------------------- //
-
- // the main body of the stopwatch
- textures/hud/stopwatchbase
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/stopwatchbase.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- //this is the stopwatch hand
- textures/hud/stopwatchhand
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/stopwatchhand.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- //------------------- //
- // fuse graphics //
- //------------------- //
-
- // the main body of the fuse timer
- textures/hud/fusebase
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- nodepthtest
- clampmap textures/hud/fusebase.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- // the main body of the fuse timer set to be shootable
- textures/hud/fusebase_shoot
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- nodepthtest
- clampmap textures/hud/fusebase_shoot.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- //this is main part of the fuse
- textures/hud/fusetile
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- nodepthtest
- map textures/hud/fusetile.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- //this is the spark of the fuse
- textures/hud/fusespark
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- sort nearest
- {
- nodepthtest
- clampmap textures/hud/fusespark.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- //this is the smoke of the fuse
- textures/hud/fusesmoke
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- sort nearest
- {
- nodepthtest
- clampmap textures/hud/fusesmoke.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
-
- //------------------------ //
- // instant messaging menus //
- //------------------------ //
-
- textures/hud/instamsg_main
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/instamsg_main.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/instamsg_group_a
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/instamsg_group_a.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/instamsg_group_b
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/instamsg_group_b.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/instamsg_group_c
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/instamsg_group_c.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/instamsg_group_d
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/instamsg_group_d.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
-
- textures/hud/instamsg_group_e
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- clampmap textures/hud/instamsg_group_e.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }
- textures/hud/clip_pzb41
- {
- surfaceparm nolightmap
- nomipmaps
- nopicmip
- {
- map textures/hud/clip_pzb41.tga
- blendFunc blend
- alphaGen oneMinusVertex
- }
- }